I decided to do the lights and grill first then work from
there. This is how I've started modelling other cars before.
found some blue prints of the car I’m making online. The image is a tad small
but it'll do.
cropped out each side from the picture I found and saved them as separate
images in Photoshop. I setup each side of the blueprints in max on planes. For
this to work and line up properly I need to use the orthographic view.
are the lights I started with, and the grill bits I moved on to after. The
grill isn't 100% perfect but I can easily change the proportions down the line.
This was pretty easy
to model and looking back I probably added more detail than was needed. As when
the wheels are on you can’t even see most of the disk.
Here’s the highpoly
disk brake I made, I will use the same one on both front and back wheels. I also
made some nuts for the wheel. It took some adjustment to get the bolts on the
brake disk to fit through the holes in the rim.
Again I probably added too much detail on these, but will see when it comes to
making the lowpoly. I think they turned out great but I find it quite hard to
model organic like curves. Here’s a picture of the caliper and what it looks
like on the brake and behind the wheel. I will use the same caliper on the
rear too just in a different position and maybe a bit smaller.
decided to model the wheels for my car. I had already gathered loads of
reference which included wheels from the car I’m making. I am using 3dsMax 2014 as this is the modelling program I'm most familiar with.
I decided to start off
by modelling the center piece. I modeled one part of it then used array so it
was all symmetrical. After this I added some supporting edge loops for the
highpoly. Here it is with a turbo smooth modifier. The topology isn't great but
it will do for a highpoly bake.
For the next bit I modeled one of these and used array again around the center piece.
Now for the main rim
piece, I created a cylinder, deleted the end and started creating the lips. And
added some edge loops of course.
Here’s the finished highpoly rim. The car I’m making has
rear rims that are deep dish so I will have to make a separate model for that.
I did was duplicate the front rim and change some of the lips and make the center pieces deeper into the rim. So here’s the finished front a rear rims.
I decided to model the tires From reference it looks like the tire is the same
size on both the front a rear rims but it’s stretched out on the rear. So i
made two different tires. I'vemodeledtires before with deep tread but with
this tire I wanted road legal slicks. So I won’t need to model the tread. I've decided to add tread detail later in the normal map using Photoshop.