Friday, 27 December 2013

Importing to rFactor 2

Once I had exported everything from max all I had to do now was modify the code. I did this using Notepad ++. Here's one of the .gen files I modified. As you can see this is the file that you say what models go where. You can also setup the LOD's in here but I wont be making any lod's at the moment.

Now all the models and textures are in the game dev mode. I had a little bit of a problem with the position of the wheels and figured out I needed to adjust the suspension. I had a look round on the forums to find out what piece of code I needed to modify and found someone had made a suspension editor for the first rfactor which also works with rfactor 2 so I had a play round with that. It took me a while again to find out what did what but i managed to get the wheels in the correct position after some trial and error. Here's some of the code I modified. 

I also had to change the camera position of the cockpit camera which was pretty easy to do, just z,y and x values in the code. One other problem I had was the steering wheel would rotate around an irregular axis. So again I did some searching on the forums and found a piece of code. I needed to get the angle of the steering wheel from max and calculate the COS and SIN to get the correct values for the engine. Here's a little piece of code that I used and now the steering wheel rotates perfectly.

And here are a couple of pics of my car working in engine.

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