I decided to add a autometer tachometer to make my car a bit more custom. I got he idea from one of my reference pieces that had one fitted. Here is some of the reference I gathered for it. The gauge also has a shift light fitted which I can hopefully get working in he engine.
And here's the model I made. I turned out pretty great. I placed it where the stock rev meter would be.
I also decided to add a camera into my scene to have a look at what the players view might be like in game.
Saturday, 16 November 2013
Friday, 15 November 2013
Steering Wheel & Steering column
Here's the steering wheel I made. I should of put more edges into the model as its going to be a bit tricky making the lowpoly. This bit of the car will be important to get right as it will be right in the middle of the players view. It will also move when turning the car. If i get time I could rig and animate some hands and arms holding the steering wheel which would add some real polish to my project.
And the steering column, This wont need as much detail as it will be obscured by the steering wheel. It was actually quite hard to get a good look at it from reference because the steering wheel was in the way. I also decided to model a key for the ignition. It looks quite blocky at the moment but turbosmooth will fix that.
And the steering column, This wont need as much detail as it will be obscured by the steering wheel. It was actually quite hard to get a good look at it from reference because the steering wheel was in the way. I also decided to model a key for the ignition. It looks quite blocky at the moment but turbosmooth will fix that.
Thursday, 14 November 2013
Completed dashboard
Continuing with the dash I copied the vent from the left side over to the right. And just extruded the top over to complete the dashboard. It took a few adjustments to get it to fit without clipping through the outer body mesh but its sorted now. Here's a pic with the center console and dashboard in the car.
Wednesday, 13 November 2013
Gauges
Tuesday, 12 November 2013
Start of Dashboard
This is the start of
the dash. For the vent I used a cylinder, placed behind the mesh that was there
and used the cut tool and snapped the vertexes to the cylinder. This made the
shape I desired for the vent. Again I can’t get the dimensions perfect without
any measurements but I’ll try to get it as close as possible. It’s looking good
so far.
I will be using the stock interior so stock radio and switches. Here are some of the knobs and switches I made for the radio and heater.
Sunday, 10 November 2013
Center console
Start of interior & roll cage
Now the outer shell
is complete I can start making the Interior. I decided to make the interior
shell all one piece. I won’t be putting too much detail into the rear seats as
you won’t be able to see them. This is the interior so far that has the rear
seats, roof, and floor etc.
I started making the roll cage; this was pretty easy, I just used cylinders. I’m going for a full 6-point roll cage so the rear seats will become unusable. Here’s a pic. I plan to add welds in the texture and I will like to make some foam to cover some of the cage that I can sculpt in mudbox.
I started making the roll cage; this was pretty easy, I just used cylinders. I’m going for a full 6-point roll cage so the rear seats will become unusable. Here’s a pic. I plan to add welds in the texture and I will like to make some foam to cover some of the cage that I can sculpt in mudbox.
Subscribe to:
Posts (Atom)